Global X has entered the European ETF market with the launch of two thematic strategies focusing on video gaming and digital health.
The Global X Video Games & Esports UCITS ETF (HERU) and the Global X Telemedicine & Digital Health UCITS ETF (EDOC) are listed on the London Stock Exchange (LSE) with total expense ratios (TERs) of 0.50% and 0.68%, respectively.
Tracking the Solactive Video Games & Esports v2 index, HERU offers investors exposure to the evolution of video games and esports industry.
This includes companies involved in the development of video games and streaming and distribution of content and hardware.
EDOC tracks the Solactive Telemedicine & Digital Health index which mirrors Global X’s strategy launched in the US in July.
The index includes companies both providing or are affiliated with digital medical services and digital healthcare.
The firm said the coronavirus pandemic has highlighted the importance of taking advantage of digital technologies in health care.
The launches follow the announcement earlier this month that Global X has hired a team in London to manage the push into Europe.
The appointments include Rob Oliver from JP Morgan who will head-up business development on the continent while ETF Stream revealed Morgane Delledonne has joined as director of research.
Commenting on the launches, Oliver (pictured) said: “We believe investors are increasingly seeking exposures beyond broad-market indices to achieve their unique financial goals.
“We are thrilled to broaden access in Europe to Global X’s research-driven approach to thematic investing for the first time.”
Delledonne, who joined following her exit from BMO earlier this year, added: “Across the global economy, digitalisation is accelerating as businesses, consumers, and governments are increasingly embracing these disruptive technologies to enhance production, quality of life and offer societal benefits.
“In health care; telemedicine and digital health are revolutionising the access to and quality of patient care, while simultaneously reducing costs.
“In the consumer side, video games and esports are providing immersive, mobile, and social entertainment to billions of gamers around the world, dramatically changing the way we spend our leisure time.”